![]() By comparison, SS1's automap gives me the same joyous sensation I get filling out a 2D map in a Metroidvania game (and the similarities go much further than this). like Fallout NV and Prey), so you fill it out in big chunks. ![]() In SS2 the level geometry is more complex and couldn't be easily inscribed on a 2D grid in the level editor, and they didn't develop the tech to incrementally fill the map out in a radius around you (e.g. This creates a bit more mystery during exploration of the levels, where you don't know where the next 10 feet of a twisting corridor will lead you. Regarding the automap - yeah, SS1's is better, if only for the simple fact that the map is described on a more granular grid that you fill out incrementally with every few steps.I thought I'd respond to some of your points with my own. ![]() So, I vote SS2, but still have a huge degree of appreciation for SS1 and everything it accomplished. But that opinion turned around quickly, and SS2 blew me away again. I remember thinking after SS1 that, despite all of the praise I had heard, there was no way I would be as impressed with its sequel since I was so utterly engrossed playing SS1. Activate the new mods via the button provided for that purpose.Nice balanced points JayQ, I was in the same boat just over a year ago when I played SS1 and SS2 for the first time back to back.Launch Blue Mod Manager, the new archives will be detected and decompressed.By default, it’s the "DMM" sub-folder of System Shock 2. Put all your archives in the folder containing the mods.The "AccFam_20" French patch will be developed later, currently unavailable.Download the "SHTUP-ND1" French patch if you have the SHTUP-ND1 mod.Download the "SCP4" French patch if you have the SCP beta 4 mod.You must download the "LP" (Low-Priority) French patch, it will translate the original resources of the game.*The SS2Tool program automatically installs New Dark and Blue Mod Manager which will be required for the patches listed below. Retail CD version: Install the latest official patch first, then SS2Tool! Steam version: Compatible, but installation of SS2Tools required! However, I spent weeks to translate the SHTUP-ND1 mod. Deu Sex, now known as Deus_nsf, spent days to correct, refine, standardize all texts and subtitles. In the future, I plan to work on the translation of new "HD" textures present in the AccFam_20 mod.Ģ022: Beta15 by Deus_nsf (formerly DEU SEX) and D.X.M (for SHTUP-ND1 French patch).Ī full revision was made by one of the former authors of this project. I also created a patch to translate the SCP v4 and SHTUP-ND1 mods because they have new contents in English, both in SRT files and textures. The Toxin-A logo is visible again in the research reports. Concerning the subtitles, timings corrections were made as well as the translation of all the lines remained in English. I also reread and made some corrections (especially spelling) on all of Mooztik’s SUB, SRT and STR files. This patch also contains a total of 682 new unique textures. The interface has been 100% redone as well as the loading bar. All textures have been redone because they did not use the game specific fonts (Square 721). I also thank him for giving me the source files of his Beta10 patch in 2015. Addition of new subtitles (vLogs.sub).Īll of the existing translated textures have been redone from scratch, except the navigation maps translated by To_an which I barely modified/corrected. Identical to the previous version but some files were updated. Very big job for French subtitles creation (20 new SUB files)! Added 7 new textures in the OBJ\TXT16 folder. Translation of certain textures such as the decks’ logos, the loading bar, the entire interface and all the navigation maps.Ģ016: Beta11 by "DEU SEX" and "MOOZTIK" (+ZylonBane for subtitles transcriptions) Creation of FON files to display special characters correctly. Added subtitles for the cinematic scenes. Resumption of the original authors’ work. Initial translation of STR files located in the INTRFACE and STRINGS sub-folders. I would therefore like to credit the following authors:Ģ004: Beta1 by "NEL MORANE", "CHRIS" and "OUAMDU" First of all, I want to make it clear that I’m not the only one behind this project.
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